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Like the series of Lost paperbacks, the Exposé episode and those immediately preceding it in Season 3, Via Domus introduces a new character aboard Oceanic Flight 815 who's quickly off on his own adventure, wending his way through the island's familiar landmarks, interaction with the main characters and his own cryptic flashbacks.
That new character is you as you play first person non-shooter, and fairly quickly you discover you're an amnesiac photojournalist with at least one thug on your tail. Your objective is to unlock your memories about a girl who periodically appears Christian Shepherd like--or Kate's horse-like--in the jungle and in your memories.
I didn't think I'd really like the non-canonical story, but for me, it all works pretty well and it has some definite pluses.
Story pace
What is it like, 100 days we've had spread out over 3 1/2 seasons? Much of the familiar plot line material is playing out around you in the game. You're busy wandering in caves or the jungle while the first encounters with the Others are taking place, explosives are being acquired from the Black Rock, the hatch is being opened and Sawyer, Jin and Michael are taking off on a raft.
That peripheral exposure while you're being sent on mystical vision quests by Locke and getting shot at in the jungle, really gives you a feel for how fast everything is supposed to have transpired.
In the midst of your quest, you also have to take a tour of the Swan hatch, a great walkthrough experience because it lets you see how everything's laid out from the computer room where you have to enter the numbers at least once to the kitchen and living quarters. You get to browse the books but not the album collection, but you can't have everything. There are only so many megabytes available, right? (The authenticity of the game with some cool in-game clips is disccused in this IGN video featuring the developers.)
The #$%@&*^%* Spots
I've found two #$%@&*^%* portions of the game so far and I think I'm just past the midsection. A lot of players discussing Via Domus in forums seem to agree with me.
There are the #$%@&*^%* electrical panels in which you have to modify fuses to either reverse electrical flow or disperse it appropriately. I don't know what should be inferred from the fact that Oceanic Flight 815 and the hatch utilize the same basic panels. I solved a couple but went to a walk through for the others because trial-and-erroring fuses had a dangerous level of stop-me-from-playing potential.
The other portion that's a little frustrating is an area where the difficulty is achieved by repeated incursions of the #$%@&*^%* smoke monster. Enough! you want to say after a while.
Still and all for me if not for the Doom generation, Lost: Via Domus is a cool adventure and puzzle game and it's a fun if not required experience for the Lost fan. Hopefully it will tide me over until the return of this season.
Maybe by April 24 I will have managed to get past the #$%@&*^%* smoke monster.